Dead space 2 aftermath hall scene11/17/2023 That'll give new players nightmares.Īnd add some side mission and easter eggs from aftermath regarding the obannon & isabel, and other references to salvage, and ignition and mobile gameīring back the lvl 6 soldier rig as well from dsr, and give us a couple more different suit deaigns for security/military suits, and give us the ability to wear the titan secuirty suit npcs wear as well. And also the ubermorph appearance isnt limited, it can hunt you at any time in the final few chapters. Make it actually hunt us but we cant kill it and have to run from it whenever it appears until the gunhip setpiece. I want every encounter with the stalkers to be fresh where they have complex strategy and i have to outsmart them.Īnd dont make the tormentor a set piece. The first encounter is terrifying, but it wears off as you know how to kill them. Have those hallucination segments from ds3 awakened where you enter a trance are are trying to kill hallucination necromorphs appear at random as you progress as well. Also helps for showing us every few minutes or so that isaacs dementia and hallucinations are getting worse. This will make the vent parts a lot more stressful. Add in some side missions, and a dynamic environment showing the sprawl deteriorating with time with more interactivity with the environment (destructable environment for creative ways to kill or escape from necromorphs)Īnd also a much more aggressive intensity director with more capabilities to raise tension and keep us on edge.
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